- Summary: Yoku’s Island Express is an open world/metroidvania-style pinball adventure, Seamlessly blending platform navigation with pinball mechanics across a large open world.
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Yoku's Island Express - 10 Minutes Of Gameplay
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Positive: 8 out of 8
Mixed: 0 out of 8
Negative: 0 out of 8
May 30, 2018Yoku’s Island Express brought something to the table few games, even among those I enjoyed, have managed to recently - a true sense of freshness. It really is unlike most games on the market, and it manages to grow beyond this defining gimmick, nailing almost every other aspect. Between the fantastic gameplay, lovely presentation and endearing characters, minor faults like excessive backtracking and a somewhat flat main storyline are negligible.
Jun 4, 2018Yoku's Island Express is a game that's full of surprises and charm. It kept me on my toes with its unique mechanics and visuals, and I'm very happy that the pinball aspects never became taxing. If pinball isn't quite your thing but you love casual adventure or metroidvania games, I think you'll enjoy Yoku's Island Express immensely.
May 29, 2018While the campaign smartly doesn’t overstay its welcome — it took me about six hours to complete, including some distractions — collecting all 80 of Yoku’s hidden Wickerlings, finding all of its chests, and completing some other simple missions like delivering letters made me want to keep playing even after the credits rolled.
Jun 4, 2018Pinballs are coming back within this title, whose narrative background is not so deep and intense, while its gameplay and tactics features are really well conceived. Colourful, frenetic and catchy, Yoku's Island Express is a good alternative in a AAA-dominated market. Boredom not included.
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Jun 6, 2018What a delightful little game. The seemingly nutty idea of mixing pinball and metroidvania works surprisingly well. And the overall design ofWhat a delightful little game. The seemingly nutty idea of mixing pinball and metroidvania works surprisingly well. And the overall design of the game matches in terms of nuttiness. It's all so charming. Characters in the game will e.g. dive by lettings themselves get partly swallowed by fish and then the fish pulls them under water. Or climb by having animals bite plants and then swing around them - it's best to watch a video if you can't imagine this. And I still remember the very first couple of minutes gameplay when the logo of the game appears - I for one had to chuckle at the way that was presented.
But not only does it ooze charm but it also handles very well. Pinball mechanics may not be particularly realistic but hey... you're playing with a beetle strapped to a ball. The important point is that it feels alright. And traversing the (huge!) map works a lot faster than one would initially expect because of all sorts of shortcuts and additional methods of transportation one eventually unlocks. Somewhere I read a comment that it can be annoying to go upwards since obviously the ball only falls down. But there are all sorts of flippers and lanes that fling/move you upwards, so I've never found this to be an issue.
Oh and the map might just be one of the best I've ever seen - it simply zooms out the game so that you can see the whole world (although some things don't seem to update properly at times - a bit buggy). but you can also zoom in and pan around.
The only flaw I've found is that it does feel very much like a children's game in that it's very easy. I've played quite a bit of Pinball FX and Pro Pinball and there hasn't really been any challenge. So I'm really just exploring and having fun discovering all those different biomes and new characters and quests. Of which there are many. It's like every couple of minutes that you come across some NPC to chat with. Still - most of the time, I run around with maxed out fruits and I wonder whether they couldn't have included some aspect where if you play well (which reminds me - there is no combo system, no time limits and all shots are easy to pull off), you get something - once fruit is maxed out, symbols change to something else and do... whatever. Or something.
And since I know that length matters to people with limited finances - it took me about 7 hours to finish regularly (although I did many side quests and whatnot) and after about 10 hours, I'm at 97% and saw the "true ending". Now to find the remaining 3...… Expand
May 29, 2018Yoku’s Island Express
Yoku’s Island express is a 7 hour long Metroidvania game where you play as a postmaster beetleYoku’s Island Express
Yoku’s Island express is a 7 hour long Metroidvania game where you play as a postmaster beetle named yoku you’re here to deliver some mail, but this sets you on a quest of gathering the three chiefs of the island to perform a ritual to save makuma, the life blood of this island…
and in Metroid vania fashion this means going as far as you can on this one giant connected map completing quests to get new items to reach new areas rinse and repeat until credits role…
this isn’t an ordinary metroidvania game though,,
The entire map is one giant pinball machine..
you have full control of yokuyoure rolling along this ball, but often you’ll find yourself in a mini pinball area where you lose full control and are just focused on the flippers.. hitting targets, collecting fruit so you can unlock other targets and fast travel bee line posts.. even working towards larger fruit carrying capacity
for probably the first half of the game, the fruit feels worth collecting and looking out for..
it feels scarce despite seemingly being all over the place due to how pricey unlocking bumpers and new items is..
this encourages exploration, and youll soon find collectables insinuating there are a few secrets to uncover on this island, adding more intrigue….
Everything about this game is so charming and well designed..
As a metroidvania, I naturally felt overwhelmed at times…
this game is very unlinear, you have a map you can keep referring to to the area you need to get to.. but until you’ve explored an area its clouded.. so finding the route to get there is completely up to you..
youll constantly run into for the time being dead ends as you might not yet have the ability to get past a certain point..
though if you stop and talk to the characters of this world, the game does a great job of giving you hints on where to go to next, or which area to investigate a little..
As a giant pinball game, traversing upwards can feel a bit frustrating at times… as you are relying on timing od the ball and the triggers and you can feel a little out of control, but yokus island express is also super forgiving..
you cant really die in this game.. you can only lose fruit and traversal progress…
but none of it is ever too painful..
Its just enough to keep you engaged and putting in a decent amount of effort…
there are also side quests here on top of the collectables..
tons to do to keep you exploring and hooked in this polished pinball world..
This is a really unique experience worth checking out..
theres nothing out there like it.
I give Yokus Island Express
a 7.5/10… Expand