- Summary: Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of InfinitePursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of Infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn. … Expand
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Pillars Of Eternity 2: Deadfire Lives The Pirate's Life In The Upcoming CRPG Adventure
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May 9, 2018Pillars of Eternity 2: Deadfire is as close to the perfect RPG as one can get. The fantastic setting, grand story, exceptional writing and voice acting, engaging combat all coalesce into an exemplar of its kind. This is the game that sets the bar. This is the game that needs to be aspired to.
May 9, 2018Pillars of Eternity II: Deadfire mixes the classic epic feel from Baldur's Gate 2 with freedom of exploration from Fallout, and still offers a modern and surprising story and a great set of characters. Pretty much every element of the game has been improved. All hail the new king of classic RPGs!
May 8, 2018The original Pillars of Eternity is a tough act to follow, but Obsidian has knocked it out of the park once again. In addition to a layer of polish that permeates across the entire experience, the new naval aspect, larger world, advanced custom combat AI, and fully voiced dialog make this a must-have sequel.
May 18, 2018Pillars of Eternity II Deadfire plays it safe just like its predecessor, and it has a worse main storyline, but it compensates with a greater and richer world to explore, better friendly AI, a refined combat system and much better side quests. In short, a must buy for fans of cRPGs.
Jun 6, 2018If one was to ignore the technical issues and consider it in isolation, Pillars of Eternity 2 could be deemed a solid game. Whilst on the surface it appears to offer depth and choice, effectively the content is relatively simple and linear. Nevertheless, there are some great side quests and locations to engage with, and a large number of stories and peoples to encounter. However, given the optimisation woes and the illusory depth offered by the main story, I lost interest in what I was doing fairly early on.
May 11, 2018You might think that as a backer, I might be more willing to forgive any shortcomings this game might have, but it's quite the opposite: TheYou might think that as a backer, I might be more willing to forgive any shortcomings this game might have, but it's quite the opposite: The more I'm invested in a game and anticipate it, the more I tend to be bitterly disappointed (Neverwinter Nights, Dragon Age 2 are examples).
Not so this time! I was a bit torn between 9 and 10 as I didn't initially like some of the changes to the combat system, but 10 hours of game play later I can say combat is a lot of fun, although it lacks some of the depths of its predecessor. But the story, NPC, and especially dialogue make more than up for that - I don't miss it at all.
A serious cointender for best RPG of all time, let's see how it plays out.… Expand
May 8, 2018A Great Game in a fantastic Universe. GREAT RPG OLD STILE. An amazing sequel and a great RPG to explore! The best thing is the story-tellingA Great Game in a fantastic Universe. GREAT RPG OLD STILE. An amazing sequel and a great RPG to explore! The best thing is the story-telling and the characters.… Expand
May 26, 2018I just finished playing this game. It was a great ride. Loved it more then POE 1. But there is room for improvement. Especial difficulty levelI just finished playing this game. It was a great ride. Loved it more then POE 1. But there is room for improvement. Especial difficulty level is way to easy for experienced players. Main storyline is a bit simple and short but there is enough content in the game to help you forget that. Loved the multiclass system and after a while i even started to like the ship combat system. I think this last also has some room to improve.
I love the moral conflicts i sometimes experience with quest lines. Loved the side quests. And this is the only game where i read every aspect of quest line. The fact that actors did a great job in the quest dialogue draw me in every questline.
All with a a worthy sequel to POE but it has room to improve in its current state ( v 1.02) .… Expand
May 9, 2018i have never played the first Pillars of Eternity, however i love the Baldur Gate series, Neverwinter Nights, Icewind Dale etc.
For me,i have never played the first Pillars of Eternity, however i love the Baldur Gate series, Neverwinter Nights, Icewind Dale etc.
For me, this RPG game is fantastic. The depth of character customisation, character influence, reputation, party configuration etc etc is immense. A lot of time can be spend looking at gaining those additional one percenters. Obsidian have taken a very solid platform, given it a face lift and then injected a wonderful creation of fluid dynamics.
Having only played for 4 hours, i know i have but scratched the surface of a massive world of intrigue.
The only con i can give it is having not played the first PoE, there are significant references stretching back. However Obsidian does a great job at attempting to fill the void in those knowledge gaps.
- Great character modification/class role creation (both single & multiclass)
- In depth RPG elements non-character (boats, crafting, weapons, armour etc.)
- Fantastic graphics
- Party influence, both global & intra-party with affections/hate
- Conversation responses: generic, locked (requirements not met) and unlocked (requirement met) leading to a vast array of outcomes
- Very steep learning curve if you've never played this style of game before
- Requirement (although minor) to have an understanding of PoE 1. Again obsidian does it's best to mitigate this issue.
Overall i am thoroughly enjoying this game. Would highly recommend!… Expand
May 26, 2018This review contains spoilers, click expand to view. Obsidian is each day concerning, likely approaching downfall. In Deadfire, though assignee of a handful of neat design choices (sea exploration; not everyone's cup of tea, but I enjoyed it; fluid combat, optional level-scaling, etc.), falls short on what once was the trademark of this company: the narrative. It seems the lads at Obsidian —those who remain anyways from recent purgues— took to heart the dumbfounding complaint of ''Too many words'' and ''Too much text''; hence in POEII everything pertaining to its story (quests, companions and lore, sweet lore) is minimized, not synthesized but downgraded and sadly uninspired.
The gist of Pillars of Eternity is philosophical, perhaps more actual than ever —kith are a metaphor for humanity in all its diversity and collective delirium —facing the struggle of faith crisis, godlessness and subsequently loneliness in our contemporary age; an issue glimpsed by Nietzsche and practically all thinkers that ensued. Its treatment is poliphonic, diverging: different characters share their feelings of the matter: either desperate nostalgia for their inextricable gods, spite for their misdeeds and abandonment or utter rejection of their inmanence. The Wheel concept, however, is picked up from easternly breezes, namely Hinduism and Buddhism; it presupposes a mechanism of soul-binding in recurring stages of life and death (together with an interstitial state, the In-Between) with goddess Berath as their caretaker. On this intrincate canopy of recycled myths and all-too-human disquietudes Eothas (the one astray, making a mess!) rises as a prophet, a philantropist; or at least so he claims... He represents Nietzschean will to power, his sacrifice wistful and an opportunity for kith to disentangle themselves from gods and their machinery, attain liberty... But what is to be done with such liberty? Other deities, pressuming that mortal lives can only be ripe for confusion and suffering, vouch for complete annihilation. In any event risk is at the heart of Eothas' manoeuvre.
No, PoE's not your typical inane fantasy setting; even to cynics or atheists, it resonates with how we feel, a pivotal ambiguity —now asymbolic hopelessness, now a manic struggle towards ghostly knowledge. Not even the Eoran Pantheon itself is beneath these woes. Hence my pain at watching it butchered, mishandled, vandalized and discombobulated by (no doubt) incompetent writers. Cringe-inducing bits of dialogue, atrocious romancing, characters striped hollow... fetch-quests, uneventful journeys, undeveloped ship combat... Must be played in Hard Mode so as not be a walk-in-the-park.
Not **** but not too good either.… Expand
Jun 14, 2018They finally added romances to one of there games but screwed it up completely. If they ever patch in a romance for Eder then I'll give it aThey finally added romances to one of there games but screwed it up completely. If they ever patch in a romance for Eder then I'll give it a shot. At least with pillars 1 we knew there weren't any from the start, but with 2 it was a stretch goal and they just hodge podged some stuff together.… Expand